Zombies Low Internet

  • User Rating:
  • 7.3
  • File Category:
  • Halo CE Maps
  • Author:
  • Kirby_422

  • Date:
  • 07/24/2011

  • File Size:
  • 17.9M

Description:

File Notes

The map is essentially a coop flood invasion. By vehicles, clients can tell where the AI are at, so they can kill them. I was lazy, so the host will see two floodlets attached together (the vehicle, and the actual AI. This could of been fixed in seconds, by setting a new glass shader on the AI model; Deal with it). The lighting for the map is a dynamic sun; it takes 5 minutes per day. at about a minute and a half, the sun should be rising, and 3:37-ish is dusk.

When hosting a server, get your friends in as quick as possible, and do not let them die. It is very hard to spawn after the game gets going, because of the number of enemies entering your base. And if you manage to get outside the base, it gives you +95% defence (seriously).

If you want to make the zombies respawn faster, in developer mode, set the variable 'zdiff' to 0 for easy (default), 1 for medium, 2 for hard. This doesn't make them stronger, but it makes it take less time until they are constantly respawning.

If you feel that your internet connection is decent, there is a second version that has the sun setup to sync, aswell as baracades that half sync (you can't see their repairs, only damage).

Rip whatever you want. If you want something more fixed than what I have in the nomral version, ask and I may get around to it when I feel less enraged with everything. Or, even if you want to explain how something is meant to work rather than me just guessing (based on the other version that has more than just zombies).

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